The Save System Almost Ruined My Descent Into the Abyss
Having to replay almost the entire ninety-minute run three damn times just to see a tiny sliver of a different ending because of the rigid save system nearly broke me. I was literally sitting there at my desk, hand-writing puzzle clues in a physical notebook just to feel something while my brain melted from clicking through the same slow text blocks on a repeat run. Yet, despite the absolute exhaustion of that loop, those moments sitting in the dark control room listening to the crew's radio feed describe the unspeakable things they were seeing down there actually gave me goosebumps. It relies so heavily on your own imagination to fill in the blanks, which is way scarier than any cheap jump scare they could have thrown at my screen. Surviving Dead Weight (2026) felt like a weird psychological test where the real horror wasn't the eldritch anomalies, but the creeping dread of having to sit through another slow walk-and-click sequence. It's a stubborn, highly specific project that clearly hates respecting your time, but somehow the dread still lingers in your head long after you turn off the PC.
About Dead Weight (2026)
- Released: 2026-07-17
- Developer: Unknown
- Genres: Strategy, Indie, Puzzle
- Platforms: PC
Screenshots



View Dead Weight (2026) on Steam
This reflection is AI-generated from player reviews and edited by a human curator. Game data and screenshots via RAWG.